at pretty much this exact same place (relative to the earth) I wrote a blogpost in which I promised a follow up.
I left off saying something about a Co-Op mod for Half-Life 2. So here's the story:
A friend of mine was looking for someone to play the Portal 2 Co-Op with. I still had Fedora at that time, planned to change to Arch, already got Portal 2, though unplayed.
So I thought I can install Windows and Arch, install Steam play Portal and then play the Co-Op with my friend and give the Windows-partition back to Arch afterwards.
So I did and in the process downloaded a couple of mods I wanted to re-play or look how far they've gotten.
Obsidian Conflict is one of them.
While playing it on a server a dev joined, who said that my name sounds familiar and he just implemented and tested my ironsight code.
I found that pretty cool and just asked if they're looking to fill a coder-position in their team, though I won't know how much time I can spend.
Guess what happened.
Thus I am keeping Windows around.
And I'll give a shout out to OccupationCS: Source. Note that the dependency on CS:S is planned to be removed soon.
It's a mod that adds realistic bullet simulation to a Source multiplayer setting. You can also choose different ammo, which results in different performance of course. It also added a more complex health-system.
While it generally aims for realism I don't think the fun gets left out. If you have a Source-game, check this mod out! I love it and the potential it has.
Right now you probably won't find any servers, but the bots are okay to play against until the official server is back up.
Okay. So far so good.
I think I'll do another small blogpost saying a few words about my experiences with Arch Linux so far.
Saturday, September 24, 2011
Wednesday, September 21, 2011
at pretty much this exact same place (relative to the earth) I wrote a bunch of blogposts somewhat regularly.
I've already explained that I found less time to blog stuff and just didn't have much to blog about.
While I don't expect to be writing many blogposts now, I do have some stuff to write about and I just got motivated to make a post.
Why? Because I wanted to learn a bit more about Linux and I did. No where near a Linux-guru - far from it - but I learned some interesting stuff.
I've gotten myself a Netbook. Also runs Arch Linux, of course.
I was looking for one with just a long battery lifetime and fairly cheap. Didn't care much about the other specs.
I've been using Midori instead of my usually used browser, Chromium, on there. But it had the tendency to hang and if I opened it myself and then would click on a link in my instant messenger, it'd complain about not being shutdown correctly and open a new window.
So now I'm also using Chromium on there.
I'm now (actually became about 8 months ago) treasurer of our local Red Cross club, woot. Actually it's not great, but I did get some interesting insights.
I'm gonna try it a bit longer to see if I'll stick with it. Right now I'm doubtful.
Apart from the Singleplayer maps the mod also features many custom maps, some with a traditional FPS style (shoot all enemies, progress, repeat), some with an additional twist (e.g. for each kill you get money, so you can buy larger weapons or other utilities like turrets or mines to overcome the next, bigger wave of enemies) and some with a completely different gameplay.
I must say that I am lazy though. I hope that I can get my ass back up and get some things done.
Since Half-Life 2 is not a Linux native game, you might ask how that came to be. I will (hopefully) answer that in my next blogpost, which I hope to make this or next week.
I just don't wanna blow this one up too much.