Wednesday, December 30, 2009

ViruZ update 6

I've been implementing a hacky way of clipping/masking stuff. I simply wanted to look at the FPS-change.
I've been writing some stuff for only drawing half the screen. Turns out that this as well does not affect the FPS much. I'm scrapping out half the frame and almost no change!
I guess I won't get much of a FPS boost for optimizing my drawing-routine. The most stuff seems to originate from the loops (stepping through each virus and calling its update- and draw-function) and from some other internal stuff, but not really drawing the vector graphics.

That's a bit disappointing, but at least I won't have to worry about that and can concentrate more about the actual game.

No comments: